


#Dying light 2 ps4 bugs 1080p#
The increase from the 1080p base is instantly visible and, although far from a drastic game changer (largely due to the noisy post-processed image from radial blur on motion that funnels your view with a peripheral blur and then chromatic aberration along with per-object motion blur and even film grain) you can disable that. The resolution mode does give us a difference, though, with the PS5's 3264x1836 being 10% lower than the Series X's 3456x1944.

It does deliver decent image quality on a 1080p screen, but on a 4K screen the relatively low pixel level is apparent – not all due to pixel counts alone, though. It tops and bottoms out at 1920x1080 with no signs of dynamic resolution scaling or DSR, but it is pushing this little 4 teraflop GPU hard, even at the 30fps Performance level. The lower-end Xbox Series S, which only has a single mode. Also, the settings menu has good options with fast, low, high, and RT settings or tweaks across key areas such as ambient occlusion, motion blur, particles and those ray tracing additions. Oddly, though, they are screen space on horizontal planes such as water surfaces but ray traced on vertical surfaces to enhance material reactions, even at the highest settings. The PC version improves on this with more refined ray-traced shadows – or at least more of them – but the improved reflections also help. Some indoor or outdoor settings show minimal improvement while others really add radiosity bounce from surface colours and illuminate covered areas with greater light than any direct source would deliver.

#Dying light 2 ps4 bugs Patch#
We'll let you know when the patch is ready to be downloaded on Xbox Series X|S and Xbox One.The benefit of the ray-traced shadows is obvious in many areas but the GI bounce, which appears close or the same as high settings from the PC in Performance mode and Medium in the Quality mode, is mixed.
#Dying light 2 ps4 bugs manual#
While it's not a manual save system, and by the sounds of it you'll only have access to a save from your previous story mission, it will hopefully make it easier to knock out the Fit as a Fiddle and Ironheart achievements. This will allow you to load a save from your previous main storyline mission, rolling back all inventory and progress with it. The second feature, and one you achievement hunters might like, is the implementation of a backup save system. We don't encourage the killing of critters, but this is one bug we look forward to seeing squashed. The problem is, when you respawn, it starts again, and the only way to stop it is to hard quit the game. According to Techland, the fix will prevent new and existing cases of the bug from happening - if you're unfamiliar with the death-loop bug, it's when the game tells you that you've left the mission area, and then proceeds to kill you three seconds later. Two of the fixes included in this patch will affect console players, with the main one being a fix for the death-loop bug that has been plaguing players since launch. The patch is currently live for players on PC, but hopefully, it won't take too long for us to see it on Xbox Series X|S and Xbox One consoles. Techland has announced that the next patch for Dying Light 2 has been submitted to both Xbox and PlayStation for approval.
